In-game transformation of the environment
A concept animation for exploring functionality and design
I had the pleasure of working on the Game of Thrones stage in MultiVersus. I was responsible for creating the collapsible side-pillars, structure underneath the pillars, and small dragon heads. I had the opportunity to execute the assets from start to finish: Viz-dev/concepts, exploratory concept animations, sculpting, texturing, and final implementation in UE4. This map was a huge team effort and couldn't have been completed with all of these other great artists:
Art Direction: Jon Diesta
Animation: Artak Avakyan, Khan Wajahath
VFX: Long Hoang
3D Environment Lead: https://www.artstation.com/martin
3D Environment Artists:
https://www.artstation.com/christinammiller
https://www.artstation.com/kkosik
Concept Art: https://www.artstation.com/blackhunter
https://www.artstation.com/josevega