MultiVersus - WB Lot

In-game render

In-game render

Additional in-game render with different balloons

Additional in-game render with different balloons

Background without the tower

Background without the tower

Zbrush sculpts for the balloons

Zbrush sculpts for the balloons

Original concept done by Josh Black

Original concept done by Josh Black

I had the pleasure of working on the WB Lot map for our game MultiVersus. It was huge team effort across multiple departments and underwent many significant changes throughout its creation. I was responsible for modeling, texturing, and sculpting for many of the elements in the background as well as some areas of the main stage including the balloons. I also handled the lighting for the map. Additionally I was tasked with helping to concept out the areas behind the tower because the camera shifts in-game exposed areas not covered in the original concept.

Environment Artists:
https://www.artstation.com/kkosik
https://www.artstation.com/christinammiller
https://www.artstation.com/gorillagills

Art Direction:
https://www.artstation.com/martin

Concept Art:
https://www.artstation.com/blackhunter
https://www.artstation.com/guiff
https://www.artstation.com/tiffany_deng