I had the pleasure of working on the WB Lot map for our game MultiVersus. It was huge team effort across multiple departments and underwent many significant changes throughout its creation. I was responsible for modeling, texturing, and sculpting for many of the elements in the background as well as some areas of the main stage including the balloons. I also handled the lighting for the map. Additionally I was tasked with helping to concept out the areas behind the tower because the camera shifts in-game exposed areas not covered in the original concept.
Environment Artists:
https://www.artstation.com/kkosik
https://www.artstation.com/christinammiller
https://www.artstation.com/gorillagills
Art Direction:
https://www.artstation.com/martin
Concept Art:
https://www.artstation.com/blackhunter
https://www.artstation.com/guiff
https://www.artstation.com/tiffany_deng